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Fixed commands + formatting

Sugarchips · Imported from the former Valkyrien Skies wiki · ·

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Revision 3033 of the former Valkyrien Skies wiki, licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). Its original wikitext is shown as source only and can't be restored.

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The base command for Valkyrien Skies is `/vs`. From there, there are several subcommands that allow you to control and manipulate VS ships and its physics engine.

=== Backend ===
{{Command|command=/vs engine|description=Changes the physics engine backend between Krunch and PhysX|usage=/vs engine krunch (sets the active physics engine to Krunch)
/vs engine physx (sets the active physics engine to PhysX)}}{{Command|command=/vs lodDetail|description=Changes the lodDetail setting|usage=/vs backend lodDetail insert-num-here}}

=== Ship Manipulation ===
{{Command|command=/vs delete|description=This command deletes all specified ships|usage=/vs delete @v[] to delete all ships, /vs delete insert-slug-here to delete a specific ship.}}{{Command|command=/vs get-ship|description=This command returns the slug of the ship the player is looking at.|usage=/vs get-ship}}{{Command|command=/vs remass|description=Changes the mass of the ship|usage=Undefined}}{{Command|command=/vs rename|description=Changes the ship's slug|usage=/vs rename insert-slug-here insert-new-slug-here}}{{Command|command=/vs scale|description=This command changes the scale of the specified ship, 1 is the default scale, 0.1-10 are accepted.|usage=/vs scale @v[] 1 for all ships, 
/vs scale insert-slug-here 1 for a single ship.}}{{Command|command=/vs set-static|description=This command is used to set ships static, so they remain at a fixed point.|usage=/vs set-static @v[] true to make the ship static, /vs set-static @v[] false to free the ship.}}{{Command|command=/vs teleport|description=This command teleports your ship to a specified location.|usage=/vs teleport insert-slug-here x y z}}