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Valkyrien Space War

Valkyrien Space War<nowiki/>'s core goal is to retain the sandbox feel of Minecraft while introducing realistic physics simulation based on the Valkyrien Skies physics engine, com...

Updated 4 months agoby Community
History

Pre-2.4 content: This page may describe behavior from before VS 2.4.

Outdated information: This page may need review before publication.

Valkyrien Space War<nowiki/>'s core goal is to retain the sandbox feel of Minecraft while introducing realistic physics simulation based on the Valkyrien Skies physics engine, complex aerospace engineering concepts, and the grand conception of an interstellar society. From a small shuttle to a massive interstellar cargo ship, from planetary surface mining to beyond-visual-range galactic combat, everything is possible.

Features

  • Flight Control Computer - The “brains” of the ship. It provides an interface for customizing flight control parameters, allowing players to fine-tune the ship’s handling characteristics.
  • Thruster Control System - An aerospace-grade control distribution system that automatically calculates the optimal angle and thrust for all vector thrusters to precisely implement player control commands (built into the survival mode flight control computer).This is a cascade-structured, multi-input, multi-output (MIMO) constrained optimization control system.
  • Vector Thrusters - Customizable nozzle mounting angles, subject to physically defined angle and maximum thrust constraints. These can be connected to the flight control computer for automatic control or manually overridden.
  • Collision Cache - A highly optimized collision detection system. Utilizing efficient compression algorithms, it uses minimal memory, providing a performance foundation for beyond-visual-range projectile systems and future AI ship pathfinding algorithms.
  • Beyond Visual Range Projectile System - A revolutionary system designed specifically for space combat. It allows projectiles to maintain sustained flight and accurately register impacts in unloaded blocks, enabling true beyond-visual-range strikes with high performance.
  • Turrets - A wide range of ship-borne weapon platforms, from single-block to multi-block structures, all based on the Beyond Visual Range Projectile System.
  • Missiles - (Under Construction)
  • Energy Shield - Consumes energy to block threats such as projectiles or missiles, with different voltage levels (under construction)
  • Touchscreen - A functional and decorative interface for displaying ship status, star maps, or controlling various systems.
  • Servo Motors - Execute a variety of sequenced commands, with no limit on the number of commands.
  • Blueprint System - Saves both physical structures and their associated constraints.
  • Space and Planetary Systems - Construction has not yet begun
  • Trade System - Construction has not yet begun

Dependencies

+ 1.20.1 Notes
Valkyrien Space War 0.6.18
Valkyrien Skies Version 2.3.0-beta.12 Valkyrien space war is not an open source addon, so this is my best guess at its dependencies. Please edit this page should you find that these dependencies are false.
Forge Version 47.3.0+ Valkyrien space war is not an open source addon, so this is my best guess at its dependencies. Please edit this page should you find that these dependencies are false.