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Commands

The base command for Valkyrien Skies is /vs . From there, there are several subcommands that allow you to control and manipulate VS ships and its physics engine.

Updated 4 months agoby Community
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The base command for Valkyrien Skies is /vs. From there, there are several subcommands that allow you to control and manipulate VS ships and its physics engine.

Backend

/vs engine

Changes the physics engine backend between Krunch and PhysX

Usage

/vs engine krunch (sets the active physics engine to Krunch) /vs engine physx (sets the active physics engine to PhysX)

/vs lodDetail

Changes the lodDetail setting

Usage

/vs backend lodDetail insert-num-here

Ship Manipulation

/vs delete

This command deletes all specified ships

Usage

/vs delete @v[] to delete all ships, /vs delete insert-slug-here to delete a specific ship.

/vs get-ship

This command returns the slug of the ship the player is looking at.

Usage

/vs get-ship

/vs remass

Makes the chosen ship recalculate its mass

Usage

/vs remass insert-slug-here

/vs rename

Changes the ship’s slug

Usage

/vs rename insert-slug-here insert-new-slug-here

/vs scale

This command changes the scale of the specified ship, 1 is the default scale, 0.1-10 are accepted.

Usage

/vs scale @v[] 1 for all ships, /vs scale insert-slug-here 1 for a single ship.

/vs set-static

This command is used to set ships static, so they remain at a fixed point.

Usage

/vs set-static @v[] true to make the ship static, /vs set-static @v[] false to free the ship.

/vs teleport

This command teleports your ship to a specified location.

Usage

/vs teleport insert-slug-here x y z