The base command for Valkyrien Skies is /vs. From there, there are several subcommands that allow you to control and manipulate VS ships and its physics engine.
Backend
/vs engine
Changes the physics engine backend between Krunch and PhysX
Usage
/vs engine krunch (sets the active physics engine to Krunch) /vs engine physx (sets the active physics engine to PhysX)
/vs lodDetail
Changes the lodDetail setting
Usage
/vs backend lodDetail insert-num-here
Ship Manipulation
/vs delete
This command deletes all specified ships
Usage
/vs delete @v[] to delete all ships, /vs delete insert-slug-here to delete a specific ship.
/vs get-ship
This command returns the slug of the ship the player is looking at.
Usage
/vs get-ship
/vs remass
Makes the chosen ship recalculate its mass
Usage
/vs remass insert-slug-here
/vs rename
Changes the ship’s slug
Usage
/vs rename insert-slug-here insert-new-slug-here
/vs scale
This command changes the scale of the specified ship, 1 is the default scale, 0.1-10 are accepted.
Usage
/vs scale @v[] 1 for all ships, /vs scale insert-slug-here 1 for a single ship.
/vs set-static
This command is used to set ships static, so they remain at a fixed point.
Usage
/vs set-static @v[] true to make the ship static, /vs set-static @v[] false to free the ship.
/vs teleport
This command teleports your ship to a specified location.
Usage
/vs teleport insert-slug-here x y z