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FAQ
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Make a VS2 faq and move the VS1 faq away, maybe delete it later?
Ewoudje · Imported from the former Valkyrien Skies wiki · ·
ef2d02f8-be06-41fe-bfcd-317147613934 · MediaWiki wikitext source
Revision 1681 of the former Valkyrien Skies wiki, licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). Its original wikitext is shown as source only and can't be restored.
MediaWiki wikitext source
==General==
===<u>How do I use the mod?</u>===
See the official [[Tutorial]] and [[Community tutorials]].
===<u>Is the mod compatible with other mods?</u>===
See [[Compatibility list]].
===<u>Is this mod going to be updated to Minecraft version X?</u>===
The mod is currently available for 1.16.4 (In alpha state). All major versions above 1.16.5 will eventually be supported.
===<u>How to get the unreleased development version of VS2?</u>===
'''Warning: Development version may not be working. It is in development. Do not make bug reports.'''
If you want the latest development version (1.16 forge/fabric), download it from the "Packages" section on the right-hand side of the [https://github.com/ValkyrienSkies/Valkyrien-Skies-2 github page] for VS2. Choose either forge/fabric and then download the JAR file all the way at the bottom of the list.
You might also want the unreleased development version for [https://github.com/ValkyrienSkies/eureka Eureka], just follow the same steps.
=== <u>Is 1.12 still going to receive updates?</u> ===
No, but if anyone is interested in porting VS2 to 1.12 we can answer questions in the Discord.
===<u>Is this mod going to be backported to Minecraft version X?</u>===
No.
===<u>Is VS a standalone mod?</u>===
No, but we have a auto-installer that will install everything for you.
===<u>Is there an official server?</u>===
Not yet, but it's planned. It will be hosted at <code>valkyrienskies.org</code><br />
==Contribution==
===<u>How do I translate the mod?</u>===
Please view the following wiki page: [[Dev:Translating the mod]]. Thank you so much for your contribution!
==Ships==
===<u>Can I create a very large ship?</u>===
Yes, you can. However the default blocks limit for a ship is 15000 blocks. You can change this value by doing <code>/physsettings maxshipsize 15000</code>, or going in the config, depending on the version you're using. Furthermore, '''there is a hard cap of ship size''' at 32x32 chunks.
===<u>Do boats exist yet?</u>===
Yes! While visually water is still present inside the boats, they do float.
=== <u>Where are the blocks of the ship stored?</u> ===
In an area colloquially known as the 'shipyard', from the coordinates X = 5119888 to X = 5120112, and Z = -112 and higher
==Physics==
===<u>Do blocks have weight?</u>===
Yes, and you can configure it via a datapack.
=== <u>What units are used?</u> ===
Unless otherwise noted, all units are SI units. Kilograms for mass and Newtons for force.
== Common Problems ==
=== <u>Note a common problem.</u> ===