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Eureka Config
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Not sure why this wasn't already made, eureka config guide
Theaplant · Imported from the former Valkyrien Skies wiki · ·
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The Eureka config is not immediately intuitive, so here is a list of the values and what they do.
{| class="wikitable"
|+
!Config
!Default Value
!Description
|-
|enginePowerLinear
|500000.0
|Movement power per engine when heated fully
|-
|enginePowerLinearMin
|10000.0
|Movement power per engine with minimal heat
|-
|enginePowerAngular
|1.0
|Turning power per engine when heated fully
|-
|enginePowerAngularMin
|0.0
|Turning power per engine when minimal heated
|-
|engineHeatLoss
|0.01
|The amount of heat a engine loses per tick
|-
|engineHeatGain
|0.03
|The amount of heat a gain per tick (when burning)
|-
|engineHeatChangeExponent
|0.1
|Increases heat gained at low heat level, and increased heat decreases when at high heat and not consuming fuel
|-
|engineRedstoneBehaviorPause
|false
|Pause fuel consumption and power when block is powered
|-
|engineFuelSaving
|false
|Avoids consuming fuel when heat is 100%
|-
|engineMinCapacity
|2000
|Increasing this value will result in more items being able to converted to fuel
|-
|engineFuelMultiplier
|2.0
|Fuel burn time multiplier
|-
|engineBoost
|0.2
|Extra engine power for when having multiple engines per engine
|-
|engineBoostOffset
|2.5
|At what amount of engines the boost will start taking effect
|-
|engineBoostExponentialPower
|1.0E-6
|The final linear boost will be raised to the power of 2, and the result of the delta is multiplied by this value
|-
|maxCasualSpeed
|15.0
|Max speed of a ship without boosting
|-
|stabilizationSpeed
|10.0
|The speed at which the ship stabilizes
|-
|floaterBuoyantFactorPerKg
|50000.0
|The amount extra that each floater will make the ship float, per kg mass
|-
|maxFloaterBuoyantFactor
|1.0
|The maximum amount extra each floater will multiply the buoyant force by, irrespective of mass
|-
|speedMassScale
|5.0
|How much the mass decreases the speed
|-
|baseSpeed
|3.0
|The speed a ship with no engines can move at
|-
|baseImpulseElevationRate
|2.0
|Vertical sensitivity when ascending
|-
|baseImpulseDescendRate
|4.0
|Vertical sensitivity when descending
|-
|balloonElevationMaxSpeed
|5.5
|The max elevation speed boost gained by having extra extra balloons
|-
|elevationSnappiness
|1.0
|Ascend and descend acceleration
|-
|doFluidDrag
|false
|Allow Eureka controlled ships to be affected by fluid drag
|-
|massPerBalloon
|5000.0
|Amount of mass in kg a balloon can lift
|-
|turnSpeed
|3.0
|The maximum linear velocity at any point on the ship caused by helm torque
|-
|turnAcceleration
|10.0
|The maximum linear acceleration at any point on the ship caused by helm torque
|-
|maxSizeForTurnSpeedPenalty
|16.0
|The maximum distance from center of mass to one end of the ship considered by the turn speed<sup>''a''</sup>
|-
|stabilizationTorqueConstant
|15.0
|How much torque a ship will apply to try and keep level
|-
|linearStabilizeMaxAntiVelocity
|1.0
|How fast a ship will stop. 1 = fast stop, 0 = slow stop
|-
|linearMassScaling
|2.0E-4
|How fast a ship will stop and accelerate
|-
|linearBaseMass
|50.0
|Base mass for linear acceleration in Kg
|-
|linearMaxMass
|10000.0
|Max smoothing value, will smooth out before reaching max value
|-
|linearMaxSpeed
|15.0
|Max unscaled speed in m/s
|-
|antiVelocityMassRelevance
|0.8
|How much inertia affects Eureka ships. Max 10 = full inertia
|-
|popSideBalloonChance
|0.3
|Chance for popped balloons to pop adjacent balloons, per side
|-
|blockBlacklist
|See Below<sup>b</sup>
|Blacklist of blocks that don't get assembled
|-
|diagonals
|true
|Whether the ship helm assembles diagonally connected blocks or not
|-
|ballastWeight
|10000.0
|Weight of ballast with the lowest redstone power level
|-
|ballastNoWeight
|1000.0
|Weight of ballast with the highest redstone power level
|-
|allowDisassembly
|true
|Whether or not disassembly is permitted
|-
|maxShipBlocks
|32768
|"Maximum number of blocks that can be assembled with a helm. Set to 0 for no limit
|}