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{{Infobox addon|logo=[File:Clockwork logo.gif]|author=Potato, MrSterner, Fluffy, Ruby, PriestofFern|mcversions=1.18.2, 1.19.2, 1.20.1|downloadlink={{Clockwork Download}}|loader=Fabric, Forge}}

'''Clockwork: Create x Valkyrien Skies''' is an [[Addon#Integration addon|integration addon]] for [https://www.curseforge.com/minecraft/mc-mods/create Create] that allows the player to build complex flying [[Ship|ships]], such as planes and hot air balloons. In the future, land vehicles, submarines, boats, and other forms of transportation are also planned. It also adds other miscellaneous items such as the [[Gravitron]].

== Blocks ==

* The '''Propeller Bearing''' is a block that is used as a source of propulsion by attaching [https://create.fandom.com/wiki/Windmill_Sail Windmill Sails] to it, similar to Create's [https://create.fandom.com/wiki/Windmill_Bearing Windmill Bearing]. It will generate more force depending on the amount of [https://create.fandom.com/wiki/Rotational_Force Rotational Force] applied to it and the amount of Windmill Sails attached. Negative Rotational Force will cause it to apply force in the opposite direction. The ''Propeller Bearing'' can be activated and deactivated by right clicking it.

* The '''Physics Bearing''' behaves like Create's [https://create.fandom.com/wiki/Mechanical_Bearing Mechanical Bearing], allowing you to assemble the blocks attached to it using [https://create.fandom.com/wiki/Super_Glue Super Glue], and spin them using [https://create.fandom.com/wiki/Rotational_Force Rotational Force]. However, unlike the normal Mechanical Bearing, attached structures will be assembled into a [[Ship|Ship Entity]], complete with physics! The ''Physics Bearing'' has two modes which you can switch between on the side of a block by holding a [https://create.fandom.com/wiki/Wrench Wrench] and holding right click until the selection UI appears. The first, and default mode is ''Unlocked'', which allows the attached structure to spin freely according to physics. ''Locked'', as the name suggests, attempts to keep the object's rotation fixed until rotational force is applied. This mode behaves the closest to a 'vanilla' Mechanical Bearing.
* The '''Flap Bearing''' works similarly to a Mechanical Bearing, assembling a structure connected by [https://create.fandom.com/wiki/Super_Glue Super Glue] into a [https://create.fandom.com/wiki/Contraption Contraption], only its rotation is limited and controlled via Redstone. The flap bearing will rotate towards powered blocks adjacent to it. Once it is no longer powered, its rotation will reset. As the name suggests, the ''Flap Bearing'' is very useful for constructing [[Flaps]], although it can also be used with [[Wings]] and other blocks like any other Create Contraption
* The '''Reaction Wheel,''' and '''Balloon Casing''' have yet to be implemented.
* The '''Altitude Meter''' outputs a Redstone signal when it reaches a player specified height. It is useful for automating cruise control for airplanes and Hot-air balloons.
* The '''Redstone Resistor''' works like a [https://create.fandom.com/wiki/Clutch Clutch] only the speed of the Rotational Force allowed through is analogue, allowing for finer control over speed.
* The '''Command Chair''' is one of the most mechanically complex blocks in the Clockwork mod. The ''Command Chair'' redirects Rotational Force to each of the four directions surrounding it according to how it is programmed in the configuration interface. It can be sat in by selecting right click and controlled using the WASD and Space keys, similar to a [https://create.fandom.com/wiki/Linked_Controller Linked Controller]. The configuration interface can be opened by shift right clicking on the block. In the configuration UI, you can select an output direction in the top left, and up to five different actions, including one always-on action (the topmost one). The actions that are next to the arrow buttons have definable conditions. Select the keys you want pressed using the arrow buttons to define when you want the action to activate. The action itself is defined using a mode and an amount, working like a [https://create.fandom.com/wiki/Sequenced_Gearshift Sequenced Gearshift]. There are four modes per act:
** '''None''' - self explanatory.
** '''Rotate''' - ''Rotate'' rotates the output the specified amount while the action is active, and then rotates it back again when the action deactivates.
** '''Move''' - For some unknown reason, this mode overrides the condition and makes the output always rotate.
** '''Multiply''' - This is likely the mode you want to use. This will make the output rotate with the input speed times the amount specified. 
** Note that the specified condition needs to be exactly met. This means that the condition won't be met if you're pressing any keys other than the ones specified. This will likely be changed in a later update.
* The '''Physics Infuser''' (seen in the mod's logo), is what is used to assemble [[Ship|Ships]] in [[Clockwork]]. This is done by right clicking on it with a ''Wander Wand''. After a "short" animation, the area selected with the ''Wander Wand'' will be shipified.
* The '''Gyro''' attempts to stabilise the [[Ship]] while in flight. The ''Gyro'' requires rotational force to actively stabilise the ship, and the higher the RPM, the more forceful the stabilising force. The axis and degree of stabilisation is selected by the player by right clicking the side of the block, opening the config.
* The '''Wing''' provides lift.
* The '''Flap''' is like the wing only it does not have lift. Useful for flaps or an aircraft's tail, fins, or other stabilising or control surfaces.
* The '''Gravitron''' can be used to manipulate physics objects. Right click on a [[Ship]] to pick it up and then right click again to drop it. Left clicking on the ship will freeze it in midair. <s>You can even prop fly!</s>

== Items ==

* '''Wanderlite Ore''' is an extremely rare ore that drops ''Wanderlite Crystals.'' It spawns in the deepslate layers of the world and the End Dimension. The ore becomes a physics entity when interacted with, floating upwards.
* '''Wanderlite Crystals''' are the product of mining ''Wanderlite Ore.'' When processed on a [https://create.fandom.com/wiki/Mechanical_Press Mechanical Press], a ''Wanderlite Matrix'' is outputted.
* '''Wanderlite Matrix''' is used to craft a majority of the physics related blocks and tools.
* '''Wander Wand''' is a tool that can be used to designate the area for the ''Physics Infuser'' to assemble.

== To be Implemented ==

* '''Ballooner''' is a block which allows you to make a hot air balloon out of any enclosed space. It takes in gas, and will provide more or less lift depending on the gas's heat. 

== Change-log ==
- Superglue can now be used instead of Bluper Glue to join blocks into a contraption

== Dependencies ==
{| class="wikitable"
|+
!
!1.18.2
!1.19.2
!1.20.1
!Notes
|-
|Clockwork Version
|0.1.16
|0.1.16
|0.1.16
|
|-
|Valkyrien Skies Version
|2.1.1-beta.5
|2.1.2-beta.5
|2.3.0-beta.5
|
|-
|Architectury Version
|4.12.94
|6.6.92
|9.2.14
|
|-
|'''For Forge Only:'''
|
|
|
|
|-
|Create Version 
|5.1f
|5.1f
|5.1f, 5.1h*
|Create 5.1h works, but causes items to not render on belts or depots, and conflicts with other mods like [[Trackwork]].
|-
|Forge Version
|40.2.7+
|43.4.0+
|47.3.0+
|
|-
|Kotlin for Forge Version
|3.12
|3.12
|4.11
|
|-
|'''For Fabric Only:'''
|
|
|
|
|-
|Create Fabric Version
|5.1f
|5.1f
|5.1f
|
|-
|Fabric API Version
|Latest
|Latest
|Latest
|
|}

[[Category:Addon]]